Battle Krabz is a game where the Krabz (supported by the Faeries) battle against the Enemigos (supported by the Witches).
Battle Krabz can be played in 2 ways; Battle Mode which is for 2 players, and Multi-Player Mode which is for 2 or more people. Anyone familiar with Top Trumps will recognise Multi-Player Mode which is very similar.
Jump to Multi-Player Mode here, or get to know Battle Mode first!
BATTLE MODE - FOR 2 PLAYERS
There are three types of cards in the game:
WARRIORS – These are the Krabz on one side and the Enemigos on the other.
AUGMENTERS – The Faeries (on the side of the Krabz) and the Witches (on the side of the Enemigos).
POWER CARDS – Available to both the Krabz and the Witches. Most Power Cards have the same effect for both players although some do have different effects depending upon who uses them and when.
Battle Mode is for 2 players. The objective is simple: eliminate your opponent’s Warriors. You can set a winning target (such as eliminating 10 Warriors) or simply aim to eliminate all your opponent’s Warriors. More on this in a moment.
Whilst Augmenter Cards and Power Cards get eliminated during the game, they do not count towards the winning elimination target. Only Warrior Cards count towards the winning target.
The game consists of a series of rounds (called BATTLES). In each Battle one player is the ATTACKER and the other is the DEFENDER. The roles of Attacker and Defender alternate between rounds so whoever attacks in the first round will then defend in the second and so on. Whilst there are certainly advantages and disadvantages for both roles, it is of no advantage to be the first Attacker, so simply decide between you who is going to be the first Attacker (you could for example flip a coin or draw a card each and the highest HP goes first).
GAME PREPARATION
1. CREATE YOUR DECK
Each player needs a Deck. Standard “Starter Decks” are available in our store. The Starter Deck consists of 56 cards:
The Starter Deck is a great way to begin your Battle Krabz adventures but of course you can create your own Deck to showcase the power of your Battle Krabz collection! Your Deck can have as many (or as few) cards as you like, and both Decks can be different sizes, just make sure that you have a good balance of all 3 card types.
One simple rule – your Deck should not have any duplicate cards. Duplicate characters are allowed provided they are different levels. So, you could have all 5 different level Krabi Long Legs (Silver, Gold, Platinum, Saphire and Holo) but not two Platinum.
Whether you use a Starter Deck, or create your own, it is important that both decks contain at least as many Warriors as the winning target. So, if you have set a winning target of eliminating 10 Warriors then both decks must have at least 10 Warriors!
2. AGREE A WINNING TARGET
In simple terms, the bigger the Winning Target, the longer the game. The size of the Deck does not really influence the duration of the game except in exceptional circumstances, but the Winning Target does. If you are using our Starter Decks (or Decks of a similar composition) then we recommend a Winning Target of eliminating 20 Warriors. Of course, you can cut a game short at any time if you need to, the Winner being the player who has suffered the fewest eliminations.
3. CHOOSE YOUR HAND
At the start of each round both players need a Hand of 6 cards. You choose your first hand by taking any 6 cards from your deck. Once the game is underway you will replenish your hand by drawing cards from the top of your deck. You can put whichever cards you like in your hand but you must have at least 1 Warrior card.
4. PRIME THE REST OF YOUR DECK
Having chosen your 6 Hand cards, select a further 10 cards that you want to be the first ones you draw from your deck during the game to replenish your hand. You can arrange these in any order you want. These are your “First 10” cards. Remember that your Deck will be face down during the game. Shuffle the remaining cards in your Deck and place them face down in front of you (or in the appropriate space if using the Battle Krabz game mat). Then place your “First 10” cards face down on the top of your Deck.
Now, with your winning target agreed, your hand selected and your deck prepared you are ready to go – LET BATTLE COMMENCE!
GAME PLAY
The game consists of a series of rounds (called BATTLES). In each Battle one player is the ATTACKER and the other is the DEFENDER. The roles of Attacker and Defender alternate between rounds so whoever attacks in the first round will then defend in the second and so on. Whilst there are certainly advantages and disadvantages for both roles, it is of no advantage to be the first Attacker, so simply decide between you who is going to attack first. You could, for example, flip a coin or draw a card each and the highest HP goes first).
Each Battle consists of 4 phases:
PHASE 1 – DEPLOYMENT
The Attacker plays first. The Attacker plays up to 3 Warrior cards from their hand. It is up to the Attacker whether they play 1, 2 or 3 Warriors. They play their chosen Warriors face up in front of them. The Defender plays second and now deploys Warriors from their hand. They can deploy no more Warriors than the Attacker but can play fewer. For example, if the Attacker has played 2 Warriors, the Defender can play 1 or 2, but not 3. They play their chosen Warriors face up in front of them.
Both players now calculate their Basic Battle Score as follows:
Domain bonus: 2 Warriors from the same Domain = 50 Bonus Points, 3 Warriors from the same Domain = 100 Bonus Points.
Level Bonus: 2 Saphire or Holo Warriors = 50 Bonus Points, 3 Saphire or Holo Warriors = 100 Bonus Points.
PHASE 2 – AUGMENTATION
Now use your Augmentation cards (Faeries for the Krabz and Witches for the Enemigos). There is no obligation to play an Augmentation card, but each player can only play 1 per battle. The Attacker goes first, choosing whether to play an Augmentation card and placing it face up next to their Warrior Cards if they do so. Whether or not the Attacker plays an Augmentation character, the Defender then plays theirs if they want to but are not obliged to do so.
If the Attacker chooses NOT to play an Augmentation character and the Defender then does play one, the Attacker cannot then change their mind even if the result of the Defender’s Augmentation is that they have the highest score.
Now calculate the Augmentated Battle Score based on the Augmentation Character’s effect.
Augmentation only applies to a Warrior’s basic Attack or Defence strength, NOT to their Special Bonus, Domain bonus or Level Bonus.
The Augmentation Score is added to the Basic Battle Score to give the Final Augmented Score.
When both players have calculated their TOTAL BATTLE SCORE, the highest scorer is the Battle Winner. However, the battle isn’t quite over – we now have our Power Cards.
PHASE 3 – POWER CARDS
Power Cards, like Augmentation Cards, are optional. Before seeing how to use them, lets see what happens if no Power Cards are played. Power Cards only affect Warriors, not Faeries or Witches. And all Power Cards are single use so they are eliminated after being used.
If no Power Cards are played, the Battle Winner would Recycle all the Warrior and Augmentation cards they played during the Battle. To do this they would place them face down in their Recycle Stack. They will then be available to use later in the game once the original Deck is exhausted.
The Battle Loser would Eliminate all the Warrior and Augmentation cards that they played in the Battle. They put them in their Elimination Stack and these cards are no longer available for the rest of the game. The eliminated Warrior cards (but not the Augmentation cards) count towards the opponent’s elimination target.
Now let’s see what happens if we do use Power Cards.
The Power Cards in Battle Krabz Series 1 First Dawn have the effect of Reviving eliminated Warriors or Eliminating winning Warriors. These Power Cards only affect Warriors, not Augmentation Characters.
Each player can play 1 (and only 1) Power Card from their hand but there is no obligation to play them at all. The Battle Loser plays their Power Card first with the Battle Winner responding if they wish by playing one of their Power Card. If the Battle Loser does not play a Power Card (either because they chose not to or do not have any in their Hand) the Battle Winner does not get to play one because they do not need to!
Power Cards in Battle Krabz Series 1 First Dawn work as follows:
When Played by the Battle Loser:
When Played by the Battle Winner (only in response to the Battle Loser using a Power Card):
PHASE 4 – ELIMINATE, RECYCLE AND REPLENISH
The Battle Loser eliminates all Warriors that have not been rescued by a Power Card, and of course any that were rescued and re-eliminated. These eliminated Warrior cards are placed face down on the player's Elimination Stack and are no longer available in the game. Any Warriors that have been successfully rescued using Power Cards are placed in the player’s Recycle Stack and will be available to use again later in the game.
The Battle Winner places all Warriors that have not been eliminated by Power Cards on their Recycle Stack along with any that had been eliminated and then rescued. Any Warriors that had been eliminated by a Power Card but not rescued are placed on the player’s Elimination Stack.
All Power Cards played in a battle are ELIMINATED, regardless of who played them and what the result of the Battle was.
And remember, Power Cards have no effect on Augmentation cards (Faeries and Witches). The Battle Winner recycles any Augmentation character that they used in the Battle and the Battle Loser eliminates any Augmentation card that they used.
Having completed the Battle and moved the cards you deployed to the appropriate Recycle and Elimination stacks you must now Replenish your hand ready for the next Battle. Simply take as many cards as you need from your Deck to make your hand back up to 6 cards.
You are now ready for the next Battle round!
SPECIAL RULES AND CIRCUMSTANCES
1. EXHAUSTED DECK - When you have used all the cards in your Deck it is time to make use of your Recycled cards. Shuffle your Recycle Stack and it now becomes your new Deck.
2. TIED BATTLE - If a battle is tied after the Augmentation phase then there is no Winner or Loser. In this case you do not play the Power Card phase and both players Recycle all the cards that they deployed in that Battle. The roles of Attacker and Defender switch over in the next round as usual.
3. TIED MATCH – It is possible that both players will reach the Elimination target at the same time (ie at the end of the same Battle). In this case you can either declare a draw or simply play another Battle to decide who wins.
4. NO WARRIOR CARD IN HAND - If you have no Warrior Card in your Hand after replenishing it then choose any card in your Hand and place it in your Recycle Stack. Then search through your Deck, from the top down, and take the first Warrior card you find into your Hand.
PHASE 1 - DEPLOYMENT
George, who is the Attacker in this Battle (playing Krabz) deploys the following 3 Warriors:
The Basic Attack Score is calculated as follows:
PHASE 2 - AUGMENTATION
The Attacker chooses to play their Faerie, Guapa Pobre. Guapa Pobre has an Augmentation strength that Multiplies 1 Krab by 2 Times. Where the Augmentation character affects fewer Warriors than a player has deployed the player can choose which Warriors get augmented (the stronger ones of course!).
So, in our example the Attacker has played 3 Warriors, but Guapa Pobre can only augment 1. Here, we would choose to augment Krabbi Long Legs who has the highest Attack Strength (120) of the 3 warriors deployed.
The Augmentation Bonus is therefore 120 x 2 = 240.
Therefore, the TOTAL BATTLE SCORE for our ATTACKER in this example is now 500 + 240 = 740 POINTS.
PHASE 3 - POWER CARDS
In the example above George finished the battle with a total of 740 points. However, his opponent, Ellie, scored 800 points (having played 3 Enemigos and a Witch), so George lost that battle.
As the Battle Loser, George then chose to play a Power Card. He played a Unicorn which revived all 3 Krabz. Ellie then chose to respond with a Power Card of her own and played a MalApple, choosing to re-eliminate Krabi Long Legs.
PHASE 4 - ELIMINATE, RECYCLE & REPLENISH
George (who lost the Battle) places the 2 Eagle Krabz on their Recycle Stack because they had been successfully revived by the Unicorn Power Card. He puts Krabbi Long Legs on his Elimination Stack becuase although he initially revived all his Krabz with the Unicorn, Ellie then played her MalApple card to re-eliminate Krabbi Long Legs. Guapa Pobre was eliminated (because the battle was lost) and so is placed on the Elimination Stack together with the Unicorn card because all Power Cards are one-use-only and eliminated after use regardless of the battle result.
Ellie (who won the battle) recycled all her Enemigo Cards and the Witch Card she used because she won the battle and did not suffer the effects of a Power Card. The MalApple she used to re-eliminate Krabi Long Legs is placed on her elimination stack because all Power Cards are one-use-only and eliminated after use regardless of the battle result.
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